|~Luiserebii~ 6891e60601 MIT License created.||2 years ago|
|.settings||5 years ago|
|bin||2 years ago|
|fonts||5 years ago|
|music/soundfx||5 years ago|
|old readme||5 years ago|
|src||4 years ago|
|.classpath||5 years ago|
|.project||5 years ago|
|LICENSE||2 years ago|
|README.md||2 years ago|
|README~||5 years ago|
|build.fxbuild||5 years ago|
Game of Life implemented in JavaFX. Includes various options such as the ability to choose the size of the board, change the cells’ colors, and set the initial seed.
The length/width parameters set the board to a specific size, by pixels.
Color can be input by typing in a string that matches any one of the JavaFX Color API’s static fields: https://docs.oracle.com/javase/8/javafx/api/javafx/scene/paint/Color.html. Hex color codes can also be input, as can RGB values through the following syntax: “#7FFFD4” and “rgb(127,255,212)” respectively.
To set the color, press Enter while the color input box is in focus.
Rainbow: Checking the Rainbow option will lock the selected color, and cause cells to generate as random colors.
This allows the user to select the initial seed. “Random Board” will generate a random initial seed, each cell having a 50% chance of being born. “10 Cell Seed” generates a row of 10 cells in the center.
Leaving “Chaos Mode” unchecked will result in using the traditional Game Of Life rules. “Chaos Mode” is a modified version of the original, allowing for more cell survival. Try this with a 10 Cell Seed!
To generate a board of cells with the selected options, just click “Initialize Game of Life”!