Pokemon Emerald visual engine written in Java.
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~Luiserebii~ a500801cff
Update README.md
1 year ago
images Added backsprites for Pokemon, but 64x64 image makes it difficult to work with fitting them to the bottom consistently. I wonder how kazoWar did it...? Maybe he used some other backsprites that were sized appropiately 4 years ago
src/application Now uses `isPresent` rather than throwing illegal state (logic error) 4 years ago
LICENSE Create LICENSE 1 year ago
README.md Update README.md 1 year ago
build.fxbuild First commit, TileEngine and Emerald Sprite created 4 years ago

README.md

Pokemon Emerald: Bootleg Edition

Pokemon Emerald visual engine written in Java with JavaFX. Not very organized, made more as a fun attempt. Would love to return when I have a more solid idea with organizing more complex projects like this, especially since JavaFX is not the friendliest library for things necessary for a more accurate engine (GIF Manipulation, image analysis). May try to do something similar in a higher-level library before attempting this again, perhaps Unity?


Pokemon Emerald Bootleg Edition (JavaFX) - 5 (Current):

https://youtu.be/WgmnKnAmMig

Pokemon Emerald Bootleg Edition (JavaFX) Playlist:

https://www.youtube.com/watch?v=H5jhKKz2ogw&list=PLMJHFMgcYNUQlJ589D37_iDwUzY4y7JNP